In this post we want to show you how we create a little scene in Unreal Engine 4! The details are not mentioned in this post.
1) Drawing the concept
In this step we make us a drawing showing the rough structure of our scene.
The player spawns in a dark room with one light source. The playable area is bounded by a grid. In front of the player there are three standing pin boards. Frightening sounds sound from the unlit areas.
2) Making an example room
In the second step we are using the BSPs in Unreal Engine 4 to build a room with the base structure.
This helps us demonstrating how the final room structure should look like. After we created the base room we use an external 3d software to create the static meshes for the room.
Afterwards we import our static meshes to Unreal Engine 4 and apply a material to them.
3) Finalizing the scene
In the last step we are putting our static meshes together and add lighting to the scene. Then we add a reflection capture and a post process volume to get a more realistic result.